Showing posts with label Zynga. Show all posts
Showing posts with label Zynga. Show all posts

How to Remove Farmville Notifications, Updates, Posts on Facebook Wall

FarmVille
FarmVille (Photo credit: Wikipedia)
Hide Farmville from Facebook News Feed Pages
Stop Farmville Updates from Facebook Wall
Remove Farmville Posts from Facebook Wall
Remove Farmville email notifications from Facebook
Delete Farmville Farm App: Remove Farmville Account Forever
Many people want to stop, delete and remove Farmville notifications, emails, updates, posts on their Facebook wall and news feed. I have so many friends playing Farmville that my Facebook wall, Facebook news pages are all full of Farmville updates.
Your friends are addicted Farmville fans and will not stop playing Farmville just because you don’t want their Facebook updates from messing your Facebook wall. Farmville is one of the most popular Facebook games, and don’t expect anyone to stop Zynga or ban Farmville, so Farmville updates are not going to stop soon, as you gave permission to Farmville for these updates remember!
After Facebook login, first go to Facebook.com, the click the News Feed view on the left.

Facebook has a Hide button on the top right hand side of Farmville updates

Most people I know fear to click Hide, because they feel it will stop all Facebook updates from their Facebook friend. Don’t worry, nothing happens. So here is what happens when you click the Hide button.

Just Click “Hide Farmville” and all Farmville updates in your news feed will go away instantly from all your hundreds of Facebook Farmville friends.
*Just incase some day you want to restore Facebook in your news feed, there is an “Edit Options” link on the bottom right; click it and you can add Farmville application which you have hidden from your news feed.
You will notice Farmville still keeps publishing your Facebook friends Farmville updates, posts, news and stories to your Facebook Wall. So to stop Farmville from publishing updates and flooding your Facebook wall, got to top right on Account > Application Settings

Locate Farmville in the listed Applications and click “Edit Settings”. An alert box pops up which allows you to Edit Farmville settings. Go to “Additional Permissions” and uncheck the box titled “Publish recent activity (one line stories) to my Wall”


Now you are still left with hundreds of Farmville updates, links and posts on your Facebook Wall. Delete Facebook posts manually one by one. Look out for the “Remove” link on the right hand corner of each Facebook story.

Click Remove, confirm the deletion on the alert box, and the Famville notification is gone from your Facebook Wall.

Isn’t it surprising just by agreeing to play Farmville, how difficult it is to let go and delete Farmville and stop all the Farmville spam in your inbox. Your Friends just won’t stop playing Farmville. Now you need to stop Farmville notifications – Go to Account > Account Settings > Notifications > Other Applications > Farmville

Uncheck the email box. Save Changes. And now your Farmville notifications will stop.
Go to top right Account > Application Settings > Farmville

Click the cross at the end and a pop up box alerts you that you are deleting Farmville app forever.

Click Remove Farmville farm from Facebook, and you will no longer show up as your friend Farmville neighbours and will stop Farmville from overwhelming Facebook. Delete Farmville account and get the peace you wanted.
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the Facebook Developer Platform Has Changed How We Use the Web

The-history-of-facebook-s-developer-platform-infographic-5a0955232d
Facebook has grown outside of the confines of Facebook.com and is not only a presence on many of the websites we visit — either through a Facebook log-in, or Share or Like capability. It's also a growing mainstay in the mobile world, allowing us stay connected and play games with our friends while we're on the go.
Friday, the Facebook Developer Platform turned six years old. We took the milestone as an opportunity to sit down with the Director of Platform Product at Facebook, Doug Purdy, to talk about the evolution of the Facebook platform over the past six years, what it all means, and where it’s going in the future.

A Blank Canvas


To understand where Facebook platform is, you have to first understand how it got started. In the beginning, the Facebook Developer Platform was simply a way for third-party developers to embed apps into the Facebook experience.
Called “Canvas,” it opened the door for companies like Zynga to create apps — and particularly games — that existed within the walls of Facebook.
"It’s been 6 years, but that product to this day is enormously important to both third-party developers and Facebook, as well as to our users," says Purdy. “If you go look, not only are users getting value out of that, look at the effect it’s had on the developer ecosystem,” he said.
Facebook currently has a quarter of a billion people playing games on the social network in any given month. It paid out roughly $2 billion to developers just last year.
Canvas is for the most part unchanged from its launch 6 years ago. Since that launch, it has become more and more important to users and has continued to grow — currently reaching higher profits than ever.

Getting Connected


In 2008, Facebook dug a little deeper with its developer platform, launching Facebook Connect, the first way for people to connect to their Facebook accounts from an external website.
“The reason we did that was that there were many developers who didn’t want to necessarily fit inside the Facebook frame, and we still wanted to offer an opportunity for those applications to be social,” says Purdy.
Just five years later, that product, like canvas, is still going strong. Currently more than 10 million apps and websites are integrated into Facebook.
“I think it’s very difficult to find a mobile application or website that doesn’t have Facebook log-in incorporated in some way,” he says.
Another way Facebook started to connect with the outside world was with the Like button. Launched in 2010, Facebook launched the social plug-in as a way for developers to get more social.
“What that really represented was us wanting to make it far easier for third-party developers to integrate in with the social graph,” says Purdy. “To make their applications social by default, and for their users to be able to tell their stories back to their friends”
The Like button coupled with Facebook Connect has proven to be a winning combination on Facebook, with many of the world’s largest websites — includingMashable — offering some sort of Facebook experience on top of their existing app or service.

The Open Graph


In 2011, Facebook let developers integrate even deeper with the social networkthrough the open graph.
“Developers could really transform themselves from being something that users just used, into something that was really a part of who they are,” Purdy says.
He's talking about, for example, applications such as Nike+ that share information on your run. Using Nike+, Facebook users can share that they’re going on a run with friends. If friends “like” your run on the social network, then you’ll hear a cheer in your ear.
Open-graph integrations have been exceptionally popular with developers, and also for their users.
“We’re starting to see not just games being successful on the platform,” says Purdy. “If you look at the lifestyle apps that are really part of who you are, we’re seeing an enormous amount of those coming to the Facebook platform.”
Over the years, Facebook has had a dramatic impact on how some companies do business. Goodreads, for example, is a company that uses Facebook's Developer Platform to help friends share book recommendations with each other.
"Developing for each new iteration of the Facebook platform has had a huge impact on our growth, especially in the last couple of years," Otis Chandler, CEO and cofounder of Goodreads told Mashable.
"By January 2012, Goodreads had grown to 6.5 million members. Facebook Timeline launched at that point and that's when we saw a huge jump in signups and traffic from Facebook. There are now more than 18 million members on Goodreads and a large part of that is due to Facebook. There were several factors behind that growth (we hit a critical mass, mobile became an increasingly significant driver of new members and we launched our recommendation engine) but Facebook was the accelerant on the fire."

The New Timeline


All those things led up to Facebook’s recently redesigned Timeline, which features different sections for different types of content you’re interested in. Goodreads content, for instance, is stored in a "Books" section on your profile.
Just this week Pandora, for instance, announced that it would be integrating into the Facebook Timeline, bringing the music you listen to and like on the service to your Facebook profile where your friends can see it. In the case of Pandora, the content you share is stored in a special “Music” section on your Timeline.
“For us, this is really about trying to take these third-party applications that are creating the story of your life – whether or not it’s a game, all the way to what food I’m eating — and having great homes for those in News Feed or Timeline, or eventually into Graph Search”

Looking To The Future

facebook home

Mobile is playing a huge role in the future of the web and also the future of Facebook. When most people think of the Facebook platform, they’re thinking of the original Canvas product. However, Purdy is quick to note that it’s a whole lot more.
Facebook Platform is designed in a way to be device-agnostic. Whether you’re interacting with the web on your computer, tablet, smartphone or even Google Glass — Facebook can be right beside you.
The interactions we see now with Facebook are only just the beginning for the company.
During an interview last year, CEO Mark Zuckerberg said, "We want to build a system which is as deeply as possible integrated into every major device people want to use," a sentiment that Purdy echoed during our conversation.
“This isn’t really Facebook platform versus these other things. Facebook platform is something that puts people at the center of all those platforms,” he says.
“Every time we see a new platform come up, we don’t get despondent — we get excited. We have to support all those different platforms to be able to talk to 1.1 billion users.”

keep up with the newest technologies and contemplate about how these will be used in the future. On this blog I'll share my thoughts about the future of technology, based on the high Tech RoadShow inventions of today. Enhanced by Zemanta
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Nokia’s $42 Non-Smartphone Still Has Facebook, Twitter

 If you’re looking for a cheap phone but you don’t want to give up tweeting and checking Facebook on the go, no need for a fancy iPhone 5 or a Samsung Galaxy SIII, Nokia has got your back.
The Finnish mobile company is launching the Nokia 109, a cheap non-smartphone with integrated Twitter and Facebook clients. The target of this new phone will be lower-income markets in China, the Asia Pacific region and Europe.
Feature phones like this are still very popular in certain areas of the world. In fact, according to IDC, 264.8 million feature phones were shipped during the past quarter.
That’s why Nokia wants to distinguish its model by adding Internet capabilities to the stripped-down phone which will cost only $42 before taxes or operator subsidies. Apart from the price, the phone will have other perks like a battery life that’s almost unheard of in this day and age — 33 days on standby and 7.5 hours of talk-time.
Even though it’s not a smartphone, the 109 will offer users the chance to surf the Internet with a browser, use Twitter and Facebook, and even play games designed by EA and Zynga, among others.
Watch the video above to learn more about this new Nokia phone.
keep up with the newest technologies and contemplate about how these will be used in the future. On this blog I'll share my thoughts about the future of technology, based on the high Tech Road Show Blog inventions of today. Enhanced by Zemanta
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Former Zynga Engineer: One Player Spent $100,000 on Mafia Wars

SAN FRANCISCO, CA - DECEMBER 09:  The Zynga lo...Image by Getty Images via @daylifeImage representing Zynga as depicted in CrunchBaseImage via CrunchBase
zynga-mafia-wars-600
An anonymous user, claiming to be a former Zynga engineer, has been posting allegedly internal information about the company to Reddit.

Among other things, the ex-employee says some customers spent outlandish sums on virtual goods and services in many games — including one user who spent $100,000 on Mafia Wars.

The alleged ex-Zynga employee goes by the handle “mercenary-games” on Reddit and began posting about a day ago. He says he worked at Zynga for eight months but that he quit the company six months ago.

The person makes many claims about the game company, but one of the most eyebrow-raising is the alleged amounts of actual dollars some of its customers spend playing the games through Facebook. He says he’s seen someone spend $20,000 on FrontierVille and another player “commit” up to $100,000 on Mafia Wars. Further, Zynga has a special name for players who spend in excess of $10,000: Zynga Black.

The company supposedly focuses almost all of its attention on players who spend money, treating those who play for free as “spam.” The post author claims those players are the “hardcore” crowd, to whom Zynga caters, tweaking features to encourage gameplay habits that bring in the most money.

The post, filled with unsubstantiated claims about Zynga corporate culture, sparked a lot of heated discussion. A few other posters claim to be current Zynga employees and, while some refute the author’s claims, others support them.

The alleged revelations about how Zynga makes money parallel somewhat with Facebook’s recent IPO filing. Just as Facebook revealed its interdependence on Zynga for a significant part of its income as a potential weakness, Zynga’s dependence on what the author calls “addicts” put a great deal of financial control in the hands of a small group.

Do you spend money on Zynga games? What’s the most you’ve ever spent and what did you buy? Let us know in the comments.

BONUS: Inside Zynga’s New Offices

Zynga's New Headquarters

There is a Zynga RV at the entrance. zeep up with the newest technologies and contemplate about how these will be used in the future. On this blog I'll share my thoughts about the future of technology, based on the high Tech Road Show Blog inventions of today.
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Facebook Names Top Games of 2011

Social gaming was a big trend in 2011 and we expect the market to continue to grow in 2012. Facebook, the biggest platform for social games, released its list of the most popular games of 2011.

Unlike most year-end lists, this one actually has quite a few surprises. I fully expected CityVille, Zynga’s hit social game, to top the list. Nope. According to Facebook’s measurements, that honor belongs to Gardens of Time.

In the update announcing the list, Facebook does say it is basing its ranking on “games that drew the most active users and received the highest user recommendations.”

That probably accounts for some of the discrepancies we found against other Facebook app data sources, like AppData.com. According to AppData, CityVille is the most popular game with 48.8 million monthly active users. Conversely, Gardens of Time ranks much further down the list with 8.5 million monthly active users.

Accounting questions aside, here are Facebook’s ten most popular games of 2011:

  1. Gardens of Time (by Playdom)
  2. The Sims Social (by EA)
  3. Cityville (by Zynga)
  4. DoubleDown Casino (by DoubleDown Entertainment)
  5. Indiana Jones Adventure World (by Zynga)
  6. Words With Friends (by Zynga)
  7. Bingo Blitz (by Buffalo Studios)
  8. Empires & Allies (by Zynga)
  9. Slotomania-Slot Machines (by Playtika)
  10. Diamond Dash (by wooga)

What Facebook game got your attention this year? Let us know.

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Zynga Looks to Raise $1 Billion From IPO

Image representing Zynga as depicted in CrunchBaseImage via CrunchBase
 

Online gaming company Zynga filed IPO documents with the Securities & Exchange Commission Friday, pricing its shares between $8.50 and $10.
If successful, the IPO will bring Zynga between $850 million and $1.15 billion at a maximum $7 billion valuation.
For comparison, the market cap of one of the largest gaming companies in the world, Activision Blizzard, is $14.2 billion.
Famous for its popular social games such as FarmVille and CityVille, Zynga originally prepared to file for an IPO several months earlier, but the IPO got delayed due to volatility on the stock market.
The $7 billion valuation is significantly lower than predicted; in May, Zynga was trading in the private markets at a valuation of around $10 billion.
Considering the mixed feelings about Internet company IPOs in the investment community, the recalibration may not be all that surprising. On one hand, Facebook’s initial public offering, which might happen in 2012, could end up as one of the largest IPOs in history, bringing back nice memories of Google’s $23 billion IPO in 2004. On the other, Groupon’s shares sunk after the company’s IPO in November, though Groupon shares did bounce back a bit after the end of its quiet period.
Zynga does have a few things going for it. It plans to sell quite a large stake of the company: 100 million shares (14.3% of its total), which might help reduce volatility. Its valuation is lower than expected, and the company is profitable, with earnings of $30.7 million for the first three quarters of 2011.
If all goes as planned, Zynga will hit Nasdaq under the ticker name ZNGA in mid-December.
What do you think? Will Zynga’s IPO be a success or a bust? Would you buy Zynga’s shares?
[via New York Times]

Zynga's New Headquarters




There is a Zynga RV at the entrance.
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Google to Launch Google Games with “FarmVille”-Maker Zynga [RUMOR]

FarmVilleImage via Wikipedia

Google is reportedly partnering with FarmVille and Mafia Wars game-maker Zynga to launch a hub where you’ll be able to play social online games. The source of the rumor is the tech blog TechCrunch, which claims to have confirmed the story with multiple sources. The search giant has allegedly invested between 100 and 200 million dollars in the massive game company, which already sits with Google () in the small club of web companies that are valued at much more than $1 billion.

Details on the new portal (which TechCrunch calls “Google Games”) are few and far between. The best hints you’ll find are in a job posting for position at the top of Google’s Games division. The “Project Management Leader, Games” would develop a “games commerce product strategy” through both partnerships and in-house projects of one kind or another. The job posting also specifies that both web-based and mobile games are part of the plan.

We’ve contacted both Google and Zynga seeking more details about the deal and what to expect from both companies in the future.


The Lingering Question: What’s In It For You?


MySpace (MySpace), Facebook (Facebook) and Yahoo (Yahoo!) also host Zynga games, so any web game player is going to wonder what Google will offer that they can’t already get at the company’s three big competitors. We don’t know yet and to be frank, Google is very late to the game — excuse the pun!

The term “games commerce product” would seem to imply that Google is considering making money not just through ads but through microtransactions — small purchases of virtual goods made within games. Those are common in today’s web-based games, Zynga’s titles included.

Google’s partnership with Zynga might involve Google Checkout, a PayPal-like online transactions tool that was launched four years ago. You might recall that Zynga and Facebook announced a similar deal that expanded the use of Facebook’s own microtransactions system, called Facebook Credits.

Rumor has it that Google is also planning another user profiles push to challenge Facebook, and popular online games could help drive adoption of that network, so it’s easy to see why Google is interested in entering this space. However, none of this explains why we’ll want to play at Google’s portal instead of Facebook’s.

We’ll just have to wait to find out how Google plans to woo online gamers. Do you have any guesses? Let us know in the comments.

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